Amsay's Blog

Behind The Stupidity Of My New Video

Preface

The video is available to watch here. To preface this I have never used Unreal before this so this was both a learning experience and painful. As stated in the video there will be no download available for the game. (I don't know why you would want one anyway).

Planning

I had first planned for a longer game, you would try and escape the tunnels and find yourself in a forest castle thing. That didn't end up happening because I ran out of time. For planning I used PureRef and LibreOffice. Both of these are wonderful peaces of software.

Development

To start off with I created the way to collect keys. This is done by getting the world location of the camera and then the forward vector of the camera to create a vector equation R = T + sF where T is camera transform s is any scalar and F is the forward vector of the camera. This allows us to change the "reach" of the character at will. Next I made a key actor that had a function that when called would destroy itself. To get the current key count I made it so that when triggered the Game Manager would add one to the key count (which the players key count variable draws from).

The ai was made through the use of this video. So I'd suggest checking it out as it is better explained than I could.

The doors I made check every tick if a certain key count has been reached and If so destroy themselves.

After that I made the map and options menu

Talkie Time

So this video was a doozy. I started and almost finished in two days but ended up having stuff happen. I'm waiting for a certain something to come out (clue in the video) and I will probably start making videos about that. (Or now)

Join the discord

If you want early access to videos (and go above and beyond) look no further than here

Have a wonderful day.

Sam